Hi. This is Zoxel. Roblox-style platform. You join, you play, you chat. Studio is later. We haven't built that yet.

Not the old Deus game from itch.io. Not Godot. Live client is Rust + Bevy. Run it with cargo run -p zoxel-client. Website is TypeScript. Scripts later, Luau. Saves go in PostgreSQL.

Studio is a stub. wear_item, chat_filter, join_server are stubs. They didn't ship. Hats don't work.

Trying to put this out in 2026. 29 September is the date we wrote down.

2026 Q1
closed tests, Windows only
2026 Q2
first public play test
2026 Q3
website, profiles, first public devlogs
2026 Q4
bigger play test. still no iPad

Android and iPad after that. We're on Windows. No App Store.

Other games like this: https://index.open-sbc.org/
That's a list. Not us. We make our own game. No Roblox assets. No Roblox name.

Q&A

Q: you are use vscode?

A: Yes. We use VS Code. We can build the client from there.

Q: you do have dev friend builder

A: No. Sorry. We don’t have extra builder friends right now. It’s a small team.

Q: what your use programming

A: C++, Python, React, Go, TypeScript, Luau, Rust. Main live path is still Rust for the game, TypeScript for the site, Luau for scripts later. C++, Python, React, and Go are tools / extras, not a second game engine.

Q: you are try devlogs 1 in youtube?

A: Yes. Devlog 1 is planned for YouTube. It’s not up yet. It goes up when we actually have something to show.

We are still early, Studio is not ready, come back when the Windows client is stable.